Script inserter

Been working over the weekend, and today, on the script inserter for Spriggan Mark 2. I had lost my original inserter source, but I still have all my other source related to the project. Not too much of a big deal since the old inserter wasn’t fully finished. Just ironed out a handful of bugs today and the new inserter appears to be running great. The ADPCM pointer system inside the string was the source of most bugs. It’s a control code that contains a literal/absolute pointer (rather than relative) to an 8byte ADPCM string after the text block. I was able to cache the literal pointer location and back updated it without doing a two pass approach. Made things easier.

So I got level 1 draft inserted and tweaked with the formatting and timing a bit (timing in relation to the ADPCM stream accompanying the text speed). It’s looking great. SamIam subtitled a few cinemas too. Man, the story is really coming together (knowing the cinema details/dialogue makes the level dialogue more clear as well. The context, that is).

My long time friend has offered to take on the dubbing project for the game. I hope he knows what he has committed to ;>_>

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