Haven’t had much of any time to work on MM clone. Been super busy with work, and I don’t foresee it slowing down anytime soon. So, I highly doubt this game is going to get done by September at this rate. But this hasn’t come as a surprise to me; I knew that if I didn’t get the funding to spend the summer coding this, that it wouldn’t be done at all. It’s not uncommon for me to work 11-12 hours days, 7 days a week, during the summer. That’s how it’s been the past 5 years, this summer will be no different.
But I got some free time yesterday and today. Spent some time working on the MM game engine. I ended up scraping a lot of the shmup engine, as it was too much to modify for this style of game. I rewrote the player to map collision routine today, among other things (new map routine). I think I have only 8 hour days for the rest of this week, so I can work on it some more (and the weekend off, imagine that). It’s funny how 8 hour days feels like half days, in comparison to 12 hours days. It ain’t nuttin’.
I haven’t added screen scrolling yet, as I want to get a large majority of the main character code written first (different action and states the character can/will be in). Also, I think I’m gonna letter box this game. On the sides, so 240 horizontal pixels instead of 256. It’s needed for larger than screen sprite objects or fake scroll/plane layers that are wider than the screen (I need to clip to hide the pop in).