Archive for June, 2013

Current 6-18-2013

Posted in Megaman, WIP Game 2012, WIP GAME 2013 on June 18, 2013 by pcedev

Haven’t had much of any time to work on MM clone. Been super busy with work, and I don’t foresee it slowing down anytime soon. So, I highly doubt this game is going to get done by September at this rate. But this hasn’t come as a surprise to me; I knew that if I didn’t get the funding to spend the summer coding this, that it wouldn’t be done at all. It’s not uncommon for me to work 11-12 hours days, 7 days a week, during the summer. That’s how it’s been the past 5 years, this summer will be no different.

But I got some free time yesterday and today. Spent some time working on the MM game engine. I ended up scraping a lot of the shmup engine, as it was too much to modify for this style of game. I rewrote the player to map collision routine today, among other things (new map routine). I think I have only 8 hour days for the rest of this week, so I can work on it some more (and the weekend off, imagine that). It’s funny how 8 hour days feels like half days, in comparison to 12 hours days. It ain’t nuttin’.

I haven’t added screen scrolling yet, as I want to get a large majority of the main character code written first (different action and states the character can/will be in). Also, I think I’m gonna letter box this game. On the sides, so 240 horizontal pixels instead of 256. It’s needed for larger than screen sprite objects or fake scroll/plane layers that are wider than the screen (I need to clip to hide the pop in).