Power meter replacement design/code is finished. I’m pretty happy with the way it works. In regular weapon mode, the whole meter width is the health. In weapon mode, the meter is divided by half – one side for health and one side for weapon energy (well, one more pixel for health width than weapon energy). Next will be to do a version for the boss as well. I still need to make some ‘weapon’ icons for below/base of MM power meter, since I’m keeping Megaman blue regardless of the weapon picked. Though I might have a setting in the options to change this (retro look). It’s not that it’s more difficult, it’s just that I like the original megaman colors for the more modern looking sprite.
I also got rid of the score at the top, as well as the sprite ‘flicker’ routine. The routine is automatic, and cycles/staggers the sprite order depending on even/odd frames. This is primarily to reduce blank out (induce flicker) for the NES sprite line width problems. Since I’ve upgraded the sprites to new sizes and less of them, this isn’t an issue anymore. Plus, it’ll make sprite layers for parallax less of an issue to deal with (I want specific sprite priorities).