Archive for July, 2014

A little game..

Posted in homebrew on July 21, 2014 by pcedev

I’m working on a simple little game with my younger son, for the PCE. Trying to get him into development. I was trying to target late August for a release (it’s a really simple and short game). Looks like we’re on target. It’s a top down action/maze kind of game. Graphics and music/sound aren’t going to be that great – they’ll probably end up more 8bit-ish (I’m not that great in either department), but I don’t really want to rely on others and then miss our deadline. We’ll see.

I got a bit of code written (some modular things). Writing the collision map system this week (starting today). It’s written from scratch; no using other games engines that I’ve written. There’s heavy use of macros for the source too, to make it more compact and easier to read (think 68k style instructions). Writing the logic (and error detection logic) for macros is time consuming, but it’s worth it. I’m thinking of releasing the source to this little game when it’s done.

I’m not gonna post any screen shots or such, until near the end of the development. Specifically, because things might change. The main priority is to get it done by the deadline, so things might be cut from the game/story changed/etc. Don’t expect anything fancy, pushing the PCE, or new FX, etc. Or anything close to that; just a fun little early NES era style game on the PCE.

Summer update

Posted in homebrew, Megaman, NES2PCE, translations on July 6, 2014 by pcedev

Lost my place (last minute notice, didn’t have a contract); everything got moved to storage or thrown away (tower is in storage). I’m also away/out of town for the summer, so things are slow and limited on the PCE side (this is the time of year I make my money). I have my laptop to do some dev stuff on, but no translations or megaman hacking stuffs. My classes started late August, so when things get settled down – I can started working on stuff again. I swear to whoever – life is never a dull moment for long.. ugh.

I want to keep my PCE coding skills sharp and in practice, so I’m gonna do a tiny little project with CC65 for PCE. A one level/simple game or something. Mostly to get a CC65 setup for PCE, etc.