Got the object/NPC/enemy scrolling code done (screen to screen scrolling), ala Neutopia style. So the old screen as well as the old objects, scroll out as the new screen and new objects scroll in. Zelda for nes, cheats this. It removes all sprites, then scrolls. When the new screen scrolls in, the enemies then spawn. I’m going with a neutopia style instead of the zelda style.

Anyway. I have room/screen data, sprite sheets, attributes, etc. When a screen is loaded, NPCs/enemies load up. For right now they just dance in place. What I’m working on next is enemy AI. This will be a little bit new for me (for this style), rather than scripted or side view stuffs. Top down maze style AI?


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