Archive for dracula x

Spriggan Mark 2 English translation/dub

Posted in translations with tags , , , , on March 24, 2014 by pcedev

Got the day off, today.

Burnt Lasagna’s been waiting on SamIam and me, for the final revision of the script. While he has all the ADPCM ripped from the game, obviously he needs something to give the voice actors. SamIam has been pretty busy from what he’s posted, and so have I. But it seems both of us have a little bit of free time in the next two weeks.

I have a few formatting errors that I need to fix on my end, nothing really holding back BL and Sam – but stage 5 script is larger than the original and is the primary problem. I have an old compression scheme in place in the game, just for this kind of scenario – but my code is soooo old that I have to re-understand it/RE it. I wrote all this print routine and such, back in 2007 (VWF routine and compression scheme).

So anyway, hopefully we can get all stuff done for BL to do the audio dub right away. My stuff is fairly easy, and Sam just needs to review the script in game for the final adjustments.

If everything goes as planned, this will be the third translated and English dubbed game for the PCE CD.

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Dracula X Rondo of Blood

Posted in translations with tags , , , , on March 22, 2012 by pcedev

Some of you might not know, but I did some work on the Dracula X translation project for PCE. A large part of it was already done, I just came in and did the little things that were left: title screen (Fragmare did the art work for it), mini game title screen, new print routine for the opening subtitle system, text in signs, text routine for the ferry man, etc. All the major stuff like new ADPCM and dubbing and subtitle script were already done by a few others. There’s even a new translated manual for it too. You can follow the thread over at RHDN. So the last thing left is the end credits afaik. I’ve been busy with Megaman that I didn’t have a chance to work on this yet. But now that I got a good chunk of the MM hacking that I wanted up and working, I can start this end credit project.