Archive for megadrive

Apothecary

Posted in homebrew with tags , , , , , , , , , , on February 26, 2014 by pcedev

A game that was in development for the PC-Engine..
http://chunkypixels.blogspot.co.uk/2014/02/death-of-pc-engine-game.html

All the artwork and design is done, but the creator (sunteam_paul) doesn’t have someone to code the game for him. So he cancelled the project. But he did offer this..

OK, I’ll make you all a deal. Anyone who can get a fully working prototype (including character movement, screen flipping, basic enemy patterns) in the next 6 months can have all the art and my full cooperation in completing the project.

Anyone up for the challenge? Write it in Small C for the PCE, too.

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Posted in Audio, hacks, Megaman, NES2PCE, retro with tags , , , , , , , , , , , , , , , , on February 8, 2014 by pcedev

More Megaman 1 stuff.

Maaaannnn. Talk about a pain. Principle and execution; two very different things. What should have been a very easy upgrade to the load room graphics hook/code, ended up being a nightmare. It broke a lot of stuff that I already had in place. So, some other stuff got changed/upgraded (mostly OAM->SAT conversion). But it’s done and working. Finally. All the enemy sprites for Cutman stage are up and running. All converted to native PCE format. I worked out how to handle the palettes for those enemies too. You know, you don’t realize how much 16 subpalettes just for sprites – is incredibly large for that era. It makes things sooo much easier, and the fact that I still have another set of 16 just for the BG graphics – this is gonna be easy. Wily Wars on the MD/Gen, uses 7+1 colors for sprites. That how the extend the 4 subpalettes to be more than 4. 8 colors for a sprite, isn’t so bad for Megaman style design. BUT WE ARE GOING THE FULL 15 COLORS PER SPRITE! Yeah, baby. I purposely added colors to the sprites, even if you can see them – lol. I wanna have a few screens in the game, surpass the 100+ color count mark.

Anyway, things are coming along. I’m working on the ‘start stage sprite’ load routine, which is different than the load-room-sprites (not sure why). I’ll have something to show off when that’s finished.

Megaman CD 1.01

Posted in hacks, Megaman, NES2PCE with tags , , , , , , , , , , , , , , , on January 25, 2014 by pcedev

Some new goodies in there (read the video description). Upload is taking a while, but will be available in the Download and Links section, once it has finished.

Edit: Game is now uploaded.

Megaman 1 Redbook version (easy mode too)

Posted in Audio, Megaman, music, NES2PCE with tags , , , , , , , , , , , , , , , on January 9, 2014 by pcedev

I uploaded the CD version of Megaman, that uses redbook tracks instead of PSG. It’s a cue/iso/wave set. I also included the new ‘easy’ mode hack in it (you can’t turn it off). Basically easy mode (so far), is that enemies/bosses do less damage to you. Damage is now (damage/2)+1. Everyone complains about how this is one of the hardest Megaman games. I disagree; I think it’s super easy. But, in the end, I want people to enjoy the game and the hacks/whatever. I’m also looking for people to play/beat this on the real system (I have yet to fix my CD unit), just to make sure everything is working correctly on the real hardware. Post a comment here, if you can (if you’ve tested it for me).

I included some megaman alternate musics. But I didn’t have enough to do the later Dr. Wily stages, so it’s just filler tracks there (Gradius 2 IIRC). Feel free to change out the WAVE files (tracks) to anything you want. I use ‘track’ more to play the redbook stuff, so you don’t have to worry about the length of the tracks/wave files.

I’ll eventually make a boot menu, so you can select Easy mode or normal mode. I wanted to hack some the level maps for Easy mode as well (maybe make a few platforms for areas that have infamous pitfalls and spikes), but I’ll need feedback for that (because to me, the game’s already easy).

You can get it at the download and links section, or this direct link: http://www.pcedev.net/nes2pce/megaman_CD_ver98.zip