Archive for mod

Posted in hacks, Megaman, NES2PCE with tags , , , , , , , , , on February 12, 2014 by pcedev

Show off new sprites for Cutman’s level:

Can’t really see much, but each sprite has its own subpalette. I think I reserved something like 10 per room, for enemies. Most sprites use all 15 colors, though it doesn’t really show. In comparison, MM Wily Wars uses 7/8 colors per enemy sprite. Fragmare’s working on tweaking the MM sprites.

So nothing fancy to show off, other than it’s up and working (room sprite/pal load routine).

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Megaman CD update

Posted in Audio, hacks, Megaman, music, NES2PCE with tags , , , , , , , , , , , , , , on January 27, 2014 by pcedev

Since I had to fix the easy/normal bug, I figured I’d clean some other stuff up as well. The CD setup is now distributed in two packs; CD music pack and Cue/Iso pack.

I got rid of all the non-megaman CD tracks (place holders). So everything is Megaman related now. The title screen now has its own track (haha – it’s awesome) and the original game title screen is gone (goes from the new title screen to the stage selection screen). The tracks are now appropriately named, so replacing them with whatever you want – should make it easier. Uploaded and available in the Download and Links section.

Also, I probably won’t be making any updates to MM1 for download – for a while. I’ll post progress, but there’s no real need to upload every time something small is added. I am happy with the state that it is in now; the next public release should contain some major upgrades.

Megaman hucard update

Posted in hacks, Megaman, NES2PCE with tags , , , , , , , , , , on January 26, 2014 by pcedev

I’m going to make a build of the hucard version, with the new title, menu, and options. The stereo pan channel setting should have more of a purpose too.

That said, I want to do the same for Megaman 2 hucard project. Anyone have any ideas for a title screen for this one? I.e. It’s not limited to NES format.

Also, I’m going to start uploading just the data track ISO files for CD project updates. I have a few upgrades in mind for MM1; expand on the 6 button support for fast weapon changing, add auto weapon energy capsule refill to first non equip weapon with the lowest energy, and add the slide feature of the later MM games. I’m toying with the idea of adding a power up charge shot as well, but that’s gonna take some additional hacking.

 

Oh yeah, almost forgot: I’m looking for a chiptune artist to redo MM1 songs in native PCE chiptune format. I’ll provide the sound engine and format. Pass the word along, if you can.

Megaman CD 1.01

Posted in hacks, Megaman, NES2PCE with tags , , , , , , , , , , , , , , , on January 25, 2014 by pcedev

Some new goodies in there (read the video description). Upload is taking a while, but will be available in the Download and Links section, once it has finished.

Edit: Game is now uploaded.

Showing off

Posted in Audio, hacks, Megaman, NES2PCE with tags , , , , , , , , , , , , , on January 12, 2014 by pcedev

The new CD play routines. Sleeker, better, synced, and no garbage screen. This is run on mednafen, and medanfen has no seek delay. So I added a hard delay in the track play routine, to show what the screen would look like on a stalled or long seek-to-track of the real system.

DefleMask

Posted in Audio, music with tags , , , , on November 9, 2012 by pcedev

DefleMask version 8 is out. It’s a multisystem tracker, with huc6280 support, for all you tracker fans out there 😉

http://www.delek.com.ar/deflemask

I hope we see some Battleofthebits compo’s for huc6280 now 🙂

Oh and it has sample support (all six channel if you need it).

PC-Engine tracker

Posted in Audio, Uncategorized with tags , , , , , , , , on May 19, 2012 by pcedev

DefleMask author has included the huc6280 audio into his tracker app. I messed with it a bit and once you figure out how to edit the instruments and waveforms, then it becomes fairly familiar tracker territory. It has a macro function (in envelope form) for waveform updating, which is nice (ala Bloody Wolf and a few other rare PCE games). Doesn’t seem to emulate the ‘click’ for the offset waveform pointer though (maybe I’ll put in a request for it). You can find it here: http://www.delek.com.ar/forum/changelogs/changelog-6/

The native format is DWF, but VGM is now spec’d for 6280 so you can save it in that format too. Shouldn’t be too hard to write a VGM player for PCE. So far, I haven’t seen any support for DDA mode in the tracker yet (VGM format supports it though).